About

Julian Ranieri

My name is Julian Ranieri, I am from the CA Bay Area. A musician, software developer and audio engineer amongst other titles. I enjoy many hobbies such as gaming, manga, mushroom hunting and rock hounding.


My background is a variety of vocations from gardening to tech however I will highlight some of my work here on this page to quench your curiosity since you happened to be here investigating.


What is beautiful or ugly about my art and work is for your mind alone, please be graceful with your evaluation and kind with your criticisms.


I am here to present what has happened with my life and how I have spent my time, whether that has been fruitful or successful is a matter of where your values rest.


Music Background

Studio, Production, and Performance 2013-present

Recording, Producing, Engineering, Live Music

My music background runs through studio production, independent releases, live performance, and long-term instrumental study. I have worked in home and commercial studio settings, produced artists and collaborative projects, handled audio-visual support in recording classrooms, and kept performing as a drummer, guitarist, bassist, and songwriter.

  • Engineered and co-produced recording sessions, live studio events, and artist projects using consoles, tape machines, and analog outboard gear.
  • Produced independent albums, compilations, collaborative releases, and audiobook work through my own studio practice.
  • Studied music production, publishing, music law, and North Indian classical music alongside years of band, session, and live performance work.

Selected Work

Far Reach Co. 2023-present

Web Developer, Co-Founder

I build and help shape the Far Reach Co. platform: a browser-based virtual tabletop and campaign hub for role-playing groups. My work spans the parts players see during a session and the backend systems that keep the product reliable as groups, assets, and campaign data grow.

  • Real-time tabletop collaboration with maps, tokens, dice, permissions, and persistent campaign spaces.
  • Production systems for user roles, asset handling, billing, database migrations, backups, and deployment.
  • Product integrations including Discord tooling, rules search, character sheets, and synced tabletop audio.

SF Audio Guild 2019-present

Co-Owner; SFX, Fantasy Music, Publishing, Game Audio Implementation

I co-own SF Audio Guild, a game and media audio partnership focused on fantasy sound, practical publishing support, and production-ready implementation. The work sits between composition, sound design, delivery, and the technical details that make audio behave correctly in a game or interactive product.

  • Created and published fantasy music, including work for The Wyrld That Was and Far Reach Radio.
  • Produced SFX packs for game and media development, with an emphasis on usable, scene-ready fantasy sounds.
  • Supported publishing, catalog preparation, audio delivery, and implementation needs around interactive projects.

Software Consulting 2020-present

Workflow Automation, Internal Tools, Infrastructure Cleanup

I help small teams and clients turn messy operational problems into usable software. That has included automating repetitive review work, building focused desktop and web tools, stabilizing fragile systems, and improving the security, performance, and maintainability of existing applications.

  • Built GUI and CLI tools for image review, OCR-assisted workflows, batch processing, and structured reporting.
  • Diagnosed production stability, performance, and security problems, then shipped targeted fixes.
  • Improved deployment, distribution, infrastructure, and maintenance workflows across web, desktop, and mobile projects.

If you are curious about working together, I wrote a more direct page about the problems I help with and the value I try to create.


To get in touch, send an email to [email protected].